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by Liongadev
5053 days ago
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You can 100% emulate Websockets in Flash if you wanted, essentially librarys like socket.io use a flash fallback that does that. If you do a flash only game/app you probably just avoid the websocket overhead for faster development and better bandwith. Raw sockets pass through firewalls and proxies exactly as good as websockets. |
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And avoiding WS and using normal sockets, god no. So much code for error handling and parsing and so on. Message passing is much nicer.