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by KallDrexx
432 days ago
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Author here. One thing it potentially buys you (besides things mentioned in other posts) is faster iteration cycles. The C stubbed methods can potentially be populated with logic that sets up a fake SNES logic in it, and makes calls to a custom rendering and input handling (monogame calls for example). This means you can test a bunch of your logic in a monogame app for easier logic debugging, then use the transpiler to test it on a real system. |
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I might need to play with this; I have been looking for an excuse to play with the retro console homebrew scene, this seems like as good an excuse as any.