|
|
|
|
|
by ChrisSD
425 days ago
|
|
I think the two basic synchronisation primitives are atomics and thread parking. Atomics allow you to share data between two or more concurrently running threads whereas parking allows you to control which threads are running concurrently. Whatever low-level primitives the OS provides (such as futexes) is more an implementation detail. I would tentatively make the claim that channels (in the abstract) are at heart an interface rather than a type of synchronisation per se. They can be implemented using Mutexes, pure atomics (if each message is a single integer) or any number of different ways. Of course, any specific implementation of a channel will have trade-offs. Some more so than others. |
|