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by magicalhippo 436 days ago
I read this[1] review on Steam which also raises the same point as you.

The thing that made The Talos Principle, The Witness[2] and similar games so great was that they spent a lot of time on designing the puzzles.

I'm not opposed to a Groundhog Day sort of scenario, but in that case it really needs to be done well, like The Stanley Parable, not just rely on pure RNG. If you want to use RNG you really should have some constraint system involved to ensure at least some progress could have been made by the player.

[1]: https://steamcommunity.com/id/ADHunter/recommended/1569580/

[2]: If you've played The Witness but haven't played The Looker, you've been missing out IMHO.