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by rjh29 433 days ago
Same experience after 8 hours. I can see how roguelite fans would enjoy the dopamine hits of new information / upgrades / solving tiny bits of puzzles. As a pure puzzle fan I found the roguelite stuff repetitive and boring, and the puzzle stuff itself is good but not mindblowingly good. (Yes - even the less obvious puzzles)

I had my doubts when people were playing 100+ hours of it. That gave me the idea it would be a skinner box type game that is addictive but empty. So far nothing has changed my opinion on that.

1 comments

As someone who just rolled credits on Blue Prince after 20 hours or so, I can definitely confirm that there’s much much more to the post-game content than a skinner box. It’s much more like a mega puzzle hunt[1] with an RNGish roguelike wrapper.

[1] https://en.m.wikipedia.org/wiki/Puzzle_hunt