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by cmrdporcupine
436 days ago
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Hey Tyler; looking back I think maybe a better language than "reducers" etc would have been to just something analogous to the ECS term "systems", which I understand to be "processes that operate on entities / components" and always seemed overly general and non-specific to me but at least is familiar to game programmers operating in data driven design. You may recall I was partial to the term "verb" :-) |
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"mutation" may also have been a good choice?