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by cloutiertyler 439 days ago
TODO does not imply no plan or that we haven't thought deeply about the problem. Prioritization is imperative when you're building an MMORPG and a new database with a small team for both.
1 comments

How can you think deeply and plan for something when you don't know what don't know. You can only really understand these things when you've taken a game using these latency hiding techniques into production, and then after this, you'll probably realize that some of your original ideas were wrong. Where does this leave SpacetimeDB then?
I'd be happy to schedule a chat to talk with you about our plans if you'd like! I'd love to get your thoughts.
[flagged]
Ah you mean like implementing UDP and supporting complex lag masking netcode before we have to?
If a game has no players, does it really matter if it's networked with UDP or TCP?
just because someone doesn't think and plan just like you do, doesn't mean they will not succeed
I mean, they are dogfooding their own database. If they’re making a MMO game with it presumably the game has latency masking netcode, even if it isn’t in part of the database.