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by no_wizard
439 days ago
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>My plan is to be acquired by a news company. I feel like this is going about it the wrong way. This puzzle game licensed by The Atlantic for example, was made because they wanted to provide a fun game experience for their patrons. With games, the best games come from an organic experience. Its almost worse to have a preset plan. Not to mention, making a game is work - you have to have approachability, rules think through alot of scenarios even for "simple" games to make sure things make sense etc - and if you haven't even done it before I highly suggest you actually try and make a game first |
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But I had all the game logic and flow mapped out long before I thought about platform.
Yes games are tough to make, I’ve made a few so far and it’s always a struggle