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by ryu2k2
439 days ago
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I built mal for videogames too over 10 years ago. A friend also did individually. And I know at least 5 other sites that are "mal, but videogames" or have similar features. Imo the concept is a waste of time until there are APIs for each console/store to fetch user data and automate libraries. Most users don't bother and the few that do already have accounts spread on like 10 different sites for this kind of thing.
Personally these days I just keep csv files of my collection and play history and turn them to HTML via a ssg.Turns out that I don't need anything more than this. But good luck! |
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I personally think there's a overlap between people willing to manage their anime library, and people willing to manage their gaming library. Both have tons of options, and most will choose none.
But take MyAnimeList, for example: A mainly English-speaking audience, so we could assume most users are either using Crunchyroll/Netflix/Hulu, or the hundred possible options for piracy. But they still come back to update their profile in MAL every once in a while, despite all the options they have - and we have users which do exactly that too. We're trying our best to offer a solid management experience (e.g. mobile users may press and hold in any cover to manage a game, and desktop users have that directly at hover, and other QoL), and offer features on top of that. Our PSN and Steam integration are very recent, we only launched them ~8m in, and so is our mobile version. All of our users are basically early adopters, but they still log-in once or twice a week, and our only way of changing that is offering more reasons to stay online. That's why we're also building social-related stuff, like the Posts system, the reviews, and etc. We think users are way more likely to stay with us if they can interact with other people. This is kinda what Anilist is doing too.