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by ezekiel68
439 days ago
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>And the git data structure... falls apart for large files. I'm good with this. In my over 25 years of professional experience, having used cvs, svn, perforce, and git, it's almost always a mistake keeping non-source files in the VCS. Digital assets and giant data files are nearly always better off being served from artifact repositories or CDN systems (including in-house flavors of these). I've worked at EA Sports and Rockstar Games and the number of times dev teams went backwards in versions with digital assets can be counted on the fingers of a single hand. |
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My last CAD file was 40GiB, and that wasn't a large one.
The idea that all sources are text means that art is never a source, and that many engineering disciplines are excluded.
There's a reason Perforce dominates in games and automotive, and it's not because people love Perforce.