| I had actually done a writeup on it, and thought I had lost it. I found it, dated 2/15/2002: --- Consider that any D app is completely specified by a list of .module files
and the tools necessary to compile them. Assign a unique GUID to each unique .module file. Then, an app is specified by a list of .module GUIDs. Each app is also assigned a GUID. On the client's machine is stored a pool of already downloaded .module files. When a new app is downloaded, what is actually downloaded is just a GUID. The client sees if that GUID is an already built app in the pool, then he's done. If not, the client requests the manifest for the GUID, a manifest being a list of .module GUIDs. Each GUID in the manifest is checked against the client pool, any that are not found are downloaded and added to the pool. Once the client has all the .module files for the GUIDs that make up an app, they can all be compiled, linked, and the result cached in the pool. Thus, if an app is updated, only the changed .module files ever need to get downloaded. This can be taken a step further and a changed .module file can be represented as a diff from a previous .module. Since .module files are tokenized source, two source files that differ only in
comments and whitespace will have identical .module files. There will be a master pool of .module files on WT's server. When an app is ready
to release, it is "checked in" to the master pool by assigning GUIDs to its
.module files. This master pool is what is consulted by the client when requesting
.module files by GUID. The D "VM" compiler, linker, engine, etc., can also be identified by GUIDs.
This way, if an app is developed with a particular combination of tools, it
can specify the GUIDs for them in the manifest. Hence the
client will automatically download "VM" updates to get the exact tools needed
to duplicate the app exactly. |
https://edolstra.github.io/pubs/nspfssd-lisa2004-final.pdf
Another possibly related idea is the language Unison:
https://www.unison-lang.org/