| Product manager ex. game designer with a number of puzzle/word game in operation here. - Having a timer (urgency) is usually not a very good idea for thinky games. If you insist on having a timer consider making it count upwards. - Additionally as other commenters mentioned is the game is a time trial it needs an explicit “Start” button. Also stop the timer when user is not playing e.g. reading the rules. - There’s no point of having a “Play again” option for a Wordle style daily game, the thinking part is already done, so any replay is just an exercise in dexterity. - It’s okay to be US-centric actually, doesn’t matter unless you are very serious about monetizing it, and even then being US-centric will work. - Consider showing rules for first time users before staring the puzzle. - Consider having some sort of overarching thing in your puzzle, so it’s not just five words on a specific topic to guess, but something more, like a hidden word across all five etc. This makes a delightful discovery moment and sometimes might work as a clue. |