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by packetlost
435 days ago
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Web servers are notoriously easy to implement with message passing / fork. Threading is a particularly bad model for that case. Games on the other hand? Oh yeah, you definitely need threads for that. It's important to note that "multithreading" specifically means shared-memory model of parallel processing. Games are more of an exception than the rule when it comes to being well suited to shared memory. |
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Also, any UI app should basically be multithreaded to prevent interface hiccups.