|
|
|
|
|
by HideousKojima
444 days ago
|
|
Many (not all) RTS games use a networking method called lockstep synchronization that requires the gameplay to be deterministic, but has its own downsides. One of those being that if one player lags, everyone lags. I know AOE 1 and 2 use it, and I assume 3 as well |
|
I know because I've gotten to the point in the late game where my computer can't simulate at realtime, and I can no longer control my units, but everyone else keeps playing.
Conveniently you can even still sort of chat in this state, and ask a teammate to assume control of your army on your behalf.