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by jayd16
436 days ago
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Seems strange considering their heavy usage of eye-tracking and the well known mediocre reception of fixed-foveation on other headsets. This was on a retail kit? I didn't notice this myself but I can't say I remember looking out for it. |
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Especially given that gaze tracking is the primary input method in their UI - they spent a lot of time to get this right.
I feel like something might have been wrong with op’s demo unit?