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by hossbeast 439 days ago
In addition to the per-piece cool downs, there should be a per-playet global cooldow of say 10 seconds
1 comments

Maybe.

My first thought was that this would essentially devolve to speed chess, because any player who waited longer to move than their cooldown would put themself at a disadvantage.

But I think there is a strategic property that could make the game interesting, namely the "phase shift" between the players' turns: When the cooldowns are interleaved, the game becomes turn-based speed chess. But when the cooldowns sync up, you might get something Diplomacy-like, where both players have 10 seconds to guess the other's next move, then both will move almost simultaneously.

This shift will slowly change throughout the game and can even be changed intentionally if one player waits longer with their turn than they'd have to.