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by anonym29
444 days ago
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If we can all agree that cannabis is bad for the still-developing mind, and can generally get on board with the idea that kids should be kept as far away from it as possible, because it's addicting, because it causes long-term alterations to brain development, because it diminishes motivation and hijacks executive functioning networks, why is it so hard for society to consider treating smartphones, social media, and highly-immersive video games like MMORPG's, with essentially all of the same effects, the same way? I am part of the generation that grew up with MMORPG's from early childhood (I was about 9 years old when I made my first RuneScape account), but approaching 30, I don't game at all anymore for the exact same reasons I don't touch cannabis anymore. Instagram, Snapchat, TikTok, Facebook, it's all the same thing for teenagers. At a neurological level, these platforms are as highly addicting and neural-network-altering as actual psychoactive pharmaceuticals, legal or otherwise. Paleolithic emotions, medieval institutions, and god-like technology is a combination that we're not nearly as well-adapted to as we think we are. |
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I agree with you. I would consider social media and games addictive. It's just that the SMS app on my phone isn't addictive. Telegram app, the Photo app also isn't.
> Paleolithic emotions, medieval institutions, and god-like technology is a combination that we're not nearly as well-adapted to as we think we are.
Agreed. But my paleolithic emotions aren't addicted to the radio waves of my phone, but to the TikTok app specifically.