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by mightyham
440 days ago
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You make some really good criticisms of OOP language design. I take issue with the part about garbage collecting, as I don't think your points apply well to tracing garbage collectors. In practice, the only way to have "memory leaks" is to keep strong references to objects that aren't being used, which is a form of logic bug that can happen in just about any language. Also good API design can largely alleviate handling of external resources with clear lifetimes (files, db connections, etc), and almost any decent OOP languages will have a concept of finalizers to ensure that the resources aren't leaked. |
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I agree with your parent that these sort of accidental leaks are more likely though of course not uniquely associated with, having a GC so that you can forget who owns objects.
Suppose we're developing a "store" web site with an OO language - every Shopper has a reference to Previous Purchases which helps you guide them towards products that complement things they bought before or are logical replacements if they're consumables. Now of course those Previous Purchases should refer into a Catalog of products which were for sale at the time, you may not sell incandescent bulbs today but you did in 2003 when this shopper bought one. And of course the Catalog needs Photographs of each product as well as other details.
So now - without ever explicitly meaning this to happen - when a customer named Sarah just logged in, that brought 18GB of JPEGs into memory because Sarah bought a USB mouse from the store in spring 2008, and at the time your catalog included 18GB of photographs. No code displays these long forgotten photographs, so they won't actually be kept in cache or anything, but in practical terms you've got a huge leak.
I claim it is easier to make this mistake in a GC language because it's not "in your face" that you're carrying around all these object relationships that you didn't need. In a toy system (e.g. your unit tests) it will work as expected.