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by mungaihaha
452 days ago
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> I'm still not seeing any description of specific challenges you feel are harder in Rust than in C/C++ It's harder to model domains in Rust. C has the same problem and it is a big reason why the industry standard for game dev is C++ |
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The other weak parts might be ecosystem immaturity (eg Unreal vs Bevy) but that’s not a language modelling issue.