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by ConstantineXVI
5058 days ago
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The Android UI toolkit actually already handles controllers relatively well thanks to the use of trackballs and D-pads on first and second generation Android hardware as well as Google TV; non-game apps such as TuneIn and XBMC[0] shouldn't have many issues adapting, if any. (2) is a business model issue, not a technical one. [0] XBMC is mostly custom, but happens it hails from a controller-based platform to begin with. |
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Tho, as an IAP advocate myself, I'd argue that every game dev in their right mind should have that already by now. And I applaud OUYA for "forcing" developers to do the smart thing. But unfortunately, some will still need to adapt.
But you're right, I'm just pointing a detail.