Hacker News new | ask | show | jobs
by dathinab 453 days ago
I had somewhat similar experiences before. A lot of PnP is a bit too much dependent on the DM and what they tolerate. And I had both DMs being absurd non cooperative and players being absurd non cooperative, neither groups lasted long if the person in question isn't willing to reflect a bit about this games being at the core cooperative games (not just between the players but also the DM, even if the story is literally pitching players against each other, which is rare as hard to do well).

One issue I have seen a bit more specific to DnD is people over obsessing with the world building matching exactly the "generic DnD world" provided by wotc (or worse a specific module). And using this to remove agency from the DM to prevent them from tweaking things to e.g. stop a player from going completely rogue or accidental derailment of the campaign in not fun ways. It also means that people which play a ton of DnD have additional knowledge far beyond their in game character, which is rarely ever good. (DMs being similar inflexible is also not so helpful, but often based on inexperience, while for players it's often based on experience in combination with egoism).

But also to be clear some of the best complains did got derailed a lot, accidentally and not by a single person thinking their experience is more important than that of others.

Through the main reason I'm currently not joining a PnP group is that with the games I could have joined recently they require too much time in between meetings, at lest if you haven't played the system for docents or even hundreds of hours already :/

1 comments

> One issue I have seen a bit more specific to DnD is people over obsessing with the world building matching exactly the "generic DnD world" provided by wotc (or worse a specific module)

IMO this should be handled in the "session zero" expectations setting. Personally, I couldn't DM for someone like that, they should just read the official Forgotten Realms novels.