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by bonoboTP 451 days ago
> rather we ignore the blurry parts unless we specifically try to notice them, and anything we try to focus on becomes sharp.

Unrelated to perspective: Artists often put more detail in places that you're "supposed to" look at, and leave other things more as a blurry sketch, and our eyes naturally don't linger on those parts. What's interesting to me is that I can often recognize AI art by the way it doesn't make use of this, it tends to make everything equally detailed.

2 comments

I learned this back when I used to make maps for Source games (Team Fortress 2, CS:Source, etc.) — at first I sprinkled props and detailed geometry equally throughout the level, but it's better (in terms of art direction, player attention, and performance optimization) to put details in places that "matter". Valve does this [0] in their official maps and it's actually hard to notice until you really pay attention to it.

[0] https://nodraw.net/2010/08/tf2-density-of-detailing/

One of the most dramatic things in this respect is to look at a photograph of a flame. Our lived experience of what flames look like is very different. The same is true of nearly any dynamic object in life (flowing water is another great example where the photograph doesn’t look like what we experience).
Those examples are very challenging because they are volumetric objects, in addition to being dynamic. The flame does not even have a well-defined surface. What you see as red/yellow in the flame is in fact just glowing soot particles, and the point where this disappears is just a temperature difference in the gas such that the soot stops glowing.