I remember hearing about Maya when I was studying in college. It's was so expensive and essentially unobtainable unless you were in the industry. Blender has democratized 3D modeling and animation so much.
Everyone I heard about that did graphics or 3d modeling as a non-pro pirated the software. In hindsight, these companies priced themselves out of the market, because you can't compete with free. And they underestimated hobbyists.
I would argue it was Amiga and PC (windows NT) that did that due to affordability of the machines and rampant piracy. I worked with 9.5 versions of software (Poweranimator) that later became next iteration of it called Maya 1.0. Poweranimator, later Maya, and Softimage (retroactively called SI|3D since there was XSI later) were the golden standard. One for animation (Softimage) the other for everything else. Prices were similar. This is mid to late 90's - ~$15k for base software and then around the same for each of the modules like Kinemation and Dynamation. You'd run up, with discounts, to like 30-40k in 90's bucks without SGI machine itself. You were basically facing a $100k investment per workstation if it were Indigo2 or later Octane. To top it off, there were things like IFFS from Autodesk like Flame which were ~3-5 as much. On the other hand you had an Amiga with Lightwave or Cinema4D or later Windows NT box with 3dsmax which were, everything accounted for, ~2-8k all around. Blender started out on SGI btw.
I've exited the space since, since it's a crap and nasty business, but kept it as a hobby. Personally, I've had a lot of problems getting into Blender over the years, especially since the great UI consolidation of all of major 3D apps in early 2000's. Blender was just different, but not Zbrush different. There was just something off with it that made my muscle memory angry. Somewhat like Gimp. However, recently that has changed. Revamp of few key areas in Blender made it actually quite easy to get into it and knowledge of all the other apps over the years made it a one-week transition.
I still prefer animation in Maya though. It's an old friend, after all. We'll see until when.