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by Lasher 449 days ago
This article really hit home for me. On Aardwolf MUD we replaced "mobprog" scripting with Lua based progs back in 2007/2008 and it has been the single best change we ever made in 25+ years of our game.

The experiences that area builders have been able to create goes way beyond anything we envisioned - with 40 or so LUA functions integrated into the C codebase and basic access to rooms/objects/players and NPCs from Lua they have been able to make entire sub games.

I couldn't imagine trying to build a full application with Lua, but for this use case, it is perfect.

1 comments

Oh hey Lasher! Totally wasn't expecting to see you here! Aardwolf is what got me into lua programming (and to some degree programming itself), albeit via client scripting. I do dream of building a cool area with crazy mobprogs one day, but I can never come up with good ideas.
Small world! That's awesome that Aardwolf was part of what helped you get into programming. I hear you on areas, I'm far better at the core game engine than I am coming up with good ideas and story lines for areas and quests.

I don't want to cross the line into "advertising" but this thread is probably mostly done anyway so, we have a Discord now if you want to drop by and say hi without connecting to the game itself.