| Been saying this for years. I have two internal web applications that I developed on the same code base. (1) YOShInOn, a smart RSS reader with a content-based recommender model and (2) Fraxinus, an image sorting and viewing application. These work great on desktop, great on iPad, pretty good on Android and sorta OK on phones where the screen size is a little too small. I even found out they work great on the Meta Quest 3, where it isn't a real XR app but I can view and sort images on three great big monitors hanging in my room or in a Japanese temple [1] For years I had a series of bottom-of-the-line Android phones that left me thinking that "app" is a contraction of "crap" as opposed to "application". When I heard Skype was ending I ported my number to an iPhone and I can see with a high end device and 5G you don't need to wait a minute for the app to get into your gym to load. On the iPhone a number of factors come together for the app to be worthwhile but I think it was never true on the iPad and web applications have long been undervalued, even though the experience of most web apps on the iPad, even if they weren't designed for it, is the definition of "just works". It's an astonishing mistake that Apple never caught up with the Microsoft Surface and made the iPad Pro compatible with Mac applications, from a hardware reason there is no reason why not other than Apple thinks anyone who buys a Pro is made of money and can afford a macbook too -- it's like the way Digital struggled in the microcomputer age because they were afraid that cheap microcomputers compatible with the PDP-11 or VAX would cut off their minicomputer business. It's hard to say what part of the Vision Pro failure was "too expensive" (the Meta Quest consumer thinks the MQ3 is too expensive) vs the moral judgement that using controllers is like putting your hand in a toilet; the MQ3 shows you can make great fully immersive games and experiences if you have controllers... At Vision Pro prices the device has to do it all and watching 3-d movies and using phone apps on a screen in midair just doesn't cut it. [1] Curious how it works w/ the Vision Pro: web apps are easy to work with the controllers on the MQ3 but I found that it really helps to meet the WCAG AAA size requirements to make the targets easy to hit. How is it with the hand tracking on the Vision Pro? I found that I can do stuff w/ tracking and the clicker on the original Hololens but it isn't easy. |
Owner of iPhone, iPad Mini, iPad Pro, MBA & Mac Mini hardware: after waiting for VMs on iPad, I moved some workflows to Google Pixel Tablet + GrapheneOS, which has inferior UX and no hardware keyboard, but at least it can run Debian Linux VM for local development. Next step is to try Pixel 8+ with USB-c DisplayPort docking to monitor/kb/mouse.