I would assume not from screen density (even the Apple Vision Pro was rough for that from my attempts and it's got way higher screen density), but it'd definitely be way more comfortable to try it than anything else on the market.
> Does it work with macs/linux?
It's a standard SteamVR/OpenXR headset (though I don't know how the optional eye tracking plays into that), so the limitation should be your GPU more than anything else.
I'm told by co-workers that the way to use VR headsets for coding is to make the text size large, but to create multiple large text panels. With VR, you essentially have low resolution virtual "monitors" but they're very large and you can have 6+ of them open at a time.
Personally, it still makes me sick when I try to use it for that.
"Large" is underselling it. Even with the AVP, about 1.5x real size is the bare minimum for me for text reading comfort, and with other headsets it's more like 2x or larger. It very rapidly gets into territory where you'll give yourself neck strain trying to keep track of everything.
I would assume not from screen density (even the Apple Vision Pro was rough for that from my attempts and it's got way higher screen density), but it'd definitely be way more comfortable to try it than anything else on the market.
> Does it work with macs/linux?
It's a standard SteamVR/OpenXR headset (though I don't know how the optional eye tracking plays into that), so the limitation should be your GPU more than anything else.