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by zeta0134
462 days ago
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Audio is *surprisingly* tricky on both platforms. NES has DPCM, which cheerfully interrupts the CPU and causes untold issues with controller reading. Gameboy has envelopes that are semi-required with phase-resets, and a wave channel which you in theory cannot write new samples to, and developer hacks to work around both. Both systems have various hardware revisions that have subtly different behavior, and a handful of games that will break on that specific model. It's fun! |
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