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by lxgr
457 days ago
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There are definitely limitations, but later games have a lot more depth than these. Link's Awakening feels like it shouldn't be possible in a single megabyte of mask ROM, for example. The fact that it was makes it almost more impressive by today's standards. |
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I feel like I don't really encounter stories of heroics in making games work on their hardware anymore. Even at the end of PS1 with Final Fantasy their hand drawn backgrounds were too big to fit into VRAM iirc
Or in the PS2 era Jak and Daxter using the principle of hot reloading from lisp to figure out open worlds without loading screens