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by jsheard
462 days ago
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They usually don't show the material channels either, which I assume is because there aren't any, and instead the lighting is statically baked into the asset. That works for a demo where you just wiggle the camera in a circle, but it'll immediately fall apart if the lighting environment changes or anything in the scene moves. |
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There are no materials channels or wireframe. It’s a volumetric 3D representation, like a picture made up of color blobs.