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by zozbot234
463 days ago
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Sub-pixel anti-aliasing requires outputing a pixel-perfect image to the screen, which is a challenge when you're also doing rendering on the GPU. You generally can't rely on any non-trivial part of the standard 3D-rendering pipeline (except for simple blitting/compositing) and have to use the GPU's compute stack instead to address those requirements. This adds quite a bit of complexity. |
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