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by salojoo
463 days ago
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I evaluated this vs pixi and native canvas API. In the end I decided to use native API. Konva didn't have enough performance for my use case and pixi webgl has a limit on the number of canvases on the screen at the same time The native API is easy to use and well documented. It also performs well enough to animate charts at 60fps on modern hw for my use case. I also like that there are no libraries to update |
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