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by eru 462 days ago
Thanks for sharing!

> Here, the premise was very much on how to design interfaces in such a way that the user can intuitively operate a system with minimal error.

Yes, that's a good default goal for most software, but not always appropriate.

Eg for safety critical equipment to be used only by trained professionals (think airplane controls or nuclear power plant controls) you'd put a lot more emphasis on 'minimal error' than on 'intuitive'.

We can also learn a lot from how games interact with their users. Most games want their interface to be a joy to use and easy to learn. So they are good example for what you normally want to do!

But for some select few having a clunky interface is part of the point. 'Her Story' might be an interesting example of that: the game has you searching through a video database, and it's only a game, because that search feature is horribly broken.