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by jsd1982 464 days ago
On mobile I couldn't make a mistake. Every tap was charitably interpreted as the correct action to take on that square whether it be flagging a mine or revealing empty space / numbers. I clicked every tile and never exploded a mine.
2 comments

Game design suggestions for preserving the Minesweeper flavour (e.g. tension to not explode!) and to discourage random guessing: - Every time you explode a mine, you can't perform any actions for the next 5 seconds in addition to losing a few points. - Exception: for the first little bit (say 5-10 seconds, or until a certain percentage of the board is opened) no punishments for incorrect actions (maybe just scores, but don't allow scores to go negative). - Modify flagging to be private per-user information (don't provide any points for it) and allow undoing flags. As someone else mentioned, this keeps with the flavour of the original minesweeper where the goal is clearing; mines are automatically flagged at the end.
It seems like when you perform an incorrect action, it does the right thing but you lose points.