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by MrLeap
464 days ago
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Something I've played with off and on is using blender for all the key bits engine editors provide. You can encode metadata (components, pipeline steps) on 3d objects with the extra properties fields. Every GLTF importer I've tried will expose them to you. It's just json after all. You can write a client in C# that renders the 3d bits in about 45 different ways. In the browser you could use Three.js. For some projects, I think an engine is optional. |
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