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by ReptileMan 453 days ago
I mean they had to finance rebel moon, the idol and the electric state.

This is what I also hate about the gaming industry. If you have a team that works good - find something to do for them.

The guys behind Prince of Peria lost crown were brilliant in every aspect. And Ubisoft disbanded them instead of giving them time to get their footing. But we have a bloated AC:Shadows crap coming our way.

3 comments

A great game, but one that had a very poor product market fit. It might be better than most games of its genre, but it also had a much higher budget, and with that, a much higher price. People buy metroidvanias for 20 or 30, on steam. They released elsewhere, for $50. They didn't have to just be very good, but make Hollow Knight and the like look like relics, and they didn't. The closest thing at selling at that price was Metroid Dread, and it did only fine, not great, despite carrying a higher value IP.

They were always doomed by the budgetary limits, kind of like how the latest Indy movie was doomed to lose money unless it was as big as Avatar.

The other handicap for The Lost Crown is Ubisoft always puts its games on sale at a steep discount in much shorter time window than other publishers so they have taught patient gamers to wait.
> The guys behind Prince of Peria lost crown were brilliant in every aspect.

You seem to assume that people want to keep working together forever. Gamesdev can be really intense and for a lot of devs the end of a game is the opportunity to part ways cleanly and try something else.

I thought the Rebel Moon duology was a little so-so ... until I watched the directors cut(s). F-ing fantastic. If you haven't seen them go watch it -- so so so much better than the original release(s), different movies really, they even have different names: Chapter One: Chalice of Blood and Chapter Two: Curse of Forgiveness.

Really good stuff IMHO, I suspect it was the movie(s) Snyder actually set out to make.