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by vunderba
455 days ago
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Great article. It's such a seemingly trivial detail - modelers adding a piece of apparel (high heels) that ends up potentially having huge unintended consequences by physically altering the height of the player model when equipped. I remember playing an early 3D game that had a similar problem when they added support for alternative animal mounts. Most of the physics, structures, etc. were built with a standard horse model in mind, so the dragon mounts, etc. introduced all kinds of goofy looking clipping issues. Slightly related, but whenever I see high heels in video games I'm reminded of this comic by Double-XP: https://imgur.com/a/pUg6sCV |
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When animations are hardcoded based on an original character's dimensions, do you try to scale your mod's girl-sized models to the original character sizes? Do you try to remake all the animations? Or do you just focus on making the funniest possible content? The latter approach is taken here, and it's an absolute joy.
(As one might expect of GTA dialogue, this likely isn't the most SFW of demos, so caveat emptor.)