| Disagree: Our malaise is not boredom from simplicity, but fatigue from inconsistency. "Flat" interfaces aren't bad because they lack an ineffable whimsy of embodied human experience, they're bad because they threw out the baby the bathwater, tossing decades of conventions and hard-learned accessibility lessons in the name of supporting a touchscreen. Compared to 20 years ago, everyone is shipping half-website-half-desktop abominations (e.g. with Electron[0]) and reinventing UX wheels. Too many apps/sites impose "their own look" instead of following what the user has already learned. [1] Often users must guess whether certain things are even clickable, how a certain toggle looks when enabled, whether certain settings are a single-select option or a multi-select tickbox... And memorize those rules with per-app or per-website granularity. > You can talk while clicking, listen while reading, look at an image while spinning a knob, gesture while talking. Those are all things people do after "make computer do what I want" has become automatic. Now when--for example--trying to find the 21st item they just added inside a list that is vertically limited to 20 and the custom grey-on-grey scrollbar is always hidden unless you've currently hovering a mouse exactly in the right 5-pixel-wide strip between two columns of the interface. [0] A sample listing of software readers may be familiar with: https://www.electronjs.org/apps [1] That may be due to deliberate "remember us" branding, whatever was fastest-to-ship, because things to look new to get somebody a promotion, because they want to create a switching-cost so current users feel bad trying to use a competitor's product... Or because someone like the blog-poster has misguidedly tried to make a "richer experience." |