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by debugnik
460 days ago
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Yeah City is the only strong one, I just think it would take a lot of work to turn these generic themes into actual franchises capable of holding a large game studio afloat. Hence why TT mostly sticks to third-party licenses. Undercover might have been good, I haven't played, but I'm sure originally releasing on Wii U did it a disservice. Do you think there's some design formula or lesson in it for future original Lego games? |
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I think so—the big picture design is "GTA but with Lego", and it worked pretty well. At the very least, they should be able to pull off a sequel—perhaps set in a new city.
One advantage it had over more realistic GTA games: the city was divided up into districts, and each district had a different theme, inspired by a different real city or part of the world. That works well with lego, but not as great in a more realistic setting. So leaning on the juxtaposition of different elements would show off lego's breadth as well as emphasize the toy nature of the games.