| Great demo. I used to do some web audio and tonejs works, but later switched to rust and glicol for sound synthesis. For example, this handwritten dattorro reverb: https://glicol.org/demo#handmadedattorroreverb This karplus-stress-tester may also be interesting to you. https://jackschaedler.github.io/karplus-stress-tester/ In short, I think to study more powerful physics synthesis, you need to consider the technology stack of - rust -> wasm
- audioworklet
- sharedarraybuffer Visual can rely on wgpu. Of course, webgl is enough in this case imho. If it is purely desktop, you can consider using the physics library in bevy. |
I've written one other AudioWorklet at this point, which just runs "inference" on a single-layer RNN given a pre-trained set of weights: https://blog.cochlea.xyz/rnn.html. It has similarly mediocre performance.
Thanks for all the great tips, and for your work on Glicol!