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by mjburgess 462 days ago
A touchpad seems to really cripple the gameplay -- one idea could be to ask what device players are using and make slight adjustments. For touchpads, moving the cursor is slower, and the drag-pull mechanism doesnt really work -- and its easy to misclick a drag.

Some rougelike mechanics would also make it possible to naturally level the gameplay -- ie., the more failures a person has the more metaprogression they get, so worse players unlock a natural easy mode.

3 comments

> and the drag-pull mechanism doesnt really work

Doesn't work for me at all on both Firefox and Chrome (latest versions for both) on MacOS using the touch pad. I can't get past that screen on my laptop. Had to open it up on my phone to see what comes after.

Otherwise it's a fun challenging game

I walked through the demo thinking that was a decent demo. Then round 1 and nothing was the same.

I was playing with a magic touch mouse, and have decided it was not designed for that interaction. Assuming designed for mobile and us desktop users are just square pegging a round hole.

It’s easier on desktop if you stick with slingshots and make your window fairly narrow
Yes desktop is extra challenging. On mobile you can spam slingshots with all 10 fingers but on desktop you’ve got to be leet fast.
Perhaps create mirrored slingshots with keys?

ie., if I hold a,s,d,f,g then I get 5 mirrors of my touchpad, and holding eg., a/g places two at the edges?