|
|
|
|
|
by devit
457 days ago
|
|
Seems like it might be more effective to use the LLMs to write a program that plays Factorio rather than having them pick the next action given a game state. Also in general I think the issue with Factorio is that you can just find an "optimal" factory design and build order and just follow it every time; perhaps starting with a suboptimal building layout already present and restrictions like being unable to change them or build others of the same type could help. |
|
I think you bring up a good point, we could create tasks where the goal is to optimise a static factory, starting from a kernel of functionality like 'steam engine power supply' etc.