|
|
|
|
|
by iliketrains
471 days ago
|
|
This is awesome! I like the idea of abstracting the factory building with a code-like structure. I wonder if supplemental 2D image (mini-map style) as an input to the policy would help with the spatial reasoning? I work on a similar factory game (Captain of Industry) and I have always wanted an agent that can play the game for testing and balancing reasons. However, pixels-to-mouse-actions RL policy (similar to Deep Mind's StarCraft agent) always seemed like a very hard and inefficient approach. Using code-like API seems so much better! I might try to find some time to port this framework to COI :) Thanks for sharing! |
|