Do a n00b a favour... would you ever run wasm outside of a client browser? Are you suggesting that wasm is a viable platform for local services or commands?
Or do you mean that there's a use case for a compilation in the browser?
In my experience it is pretty difficult to make WASM faster than JS unless your JS is really crappy and inefficient to begin with. LLVM-generated WASM is your best bet to surpass vanilla JS, but even then it's not a guarantee, especially when you add js interop overhead in. It sort of depends on the specific thing you are doing.
I've found that as of 2025, Go's WASM generator isn't as good as LLVM and it has been very difficult for me to even get parity with vanilla JS performance. There is supposedly a way to use a subset of go with llvm for faster wasm, but I haven't tried it (https://tinygo.org/).
I'm hoping that Microsoft might eventually use some of their wasm chops to improve GO's native wasm compiler. Their .NET wasm compiler is pretty darn good, especially if you enable AOT.
I think the Wasm backends for both Golang and LLVM have yet to support the Wasm GC extension, which would likely be needed for anything like real parity with JS. The present approach is effectively including a full GC implementation alongside your actual Golang code and running that within the Wasm linear memory array, which is not a very sensible approach.
The major roadblocks for WasmGC in Golang at the moment are (A) Go expects a non-moving GC which WasmGC is not obligated to provide; and (B) WasmGC does not support interior pointers, which Go requires.
These are no different than the issues you'd have in any language that compiles to WasmGC, because the new GC'd types are (AIUI) completely unrelated to the linear "heap" of ordinary WASM - they are pointed to via separate "reference" types that are not 'pointers' as normally understood. That whole part of the backend has to be reworked anyway, no matter what your source language is.
Go exposes raw pointers to the programmer, so from your description i think those semantics are too rudimentary to implement Go's semantics, there would need to be a WasmGC 2.0 to make this work.
It sounds like it would be a great fit for e.g. Lua though.
The GC extension is supported within browsers and other WASM runtimes these days - it's effectively part of the standard. Compiler developers are dropping the ball.
I did some perf benchmarks a few years ago on some JS code vs C code compiled to WASM using clang and running on V8 vs the same C code compiled to x64 using clang.
The few cases that performed significantly better than the JS version (like >2x speed) were integer-heavy math and tail-call optimized recursive code, some cases were slower than the JS version.
What I was surprised was that the JS version had similar performance to the x64 version with -O3 in some of my benchmakrs (like float64 performance).
This was a while ago though when WASM support had just landed in browsers, so probably things got better now.
Interop with a WASM-compiled Go binary from JS will be slower but the WASM binary itself might be a lot faster than a JS implementation, if that makes sense. So it depends on how chatty your interop is. The main place you get bogged down is typically exchanging strings across the boundary between WASM and JS. Exchanging buffers (file data, etc) can also be a source of slowdown.
Or do you mean that there's a use case for a compilation in the browser?