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by s3krit
457 days ago
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You can 'fix' the texture filtering to nearest neighbour in hl by adding the following to userconfig.cfg (should be in a directory called 'valve' in the game's root directory): gl_texturemode GL_NEAREST_MIPMAP_LINEAR gl_ansio "0" gl_round_down "0" Or just entering those lines in the consoe, preceded by 'set' |
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