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by mort96 467 days ago
This is great! Those are some impressive savings.

Though sadly, for web exports, the vast majority of your loading time for at least your macOS/iOS users will be spent compiling shaders. The loading bar quickly goes from 0% to 90%, then the tab freezes for a few minutes as macOS sloooowly processes the GLSL. I don't know if there's anything to do about that.

1 comments

Is there any hope for C# + Web exports in Godot? As an outsider to the ecosystem it seems like C# is "use the new codebase" and web exports is "use the old codebase" but I'm hoping I'm missing something.