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by willguest 463 days ago
Yes, the hype waves have been painful. I am still annoyed by the lack of good tools and content for VR lovers. I am personally trying to do something by offering a toolkit for building VR websites in unity.

My website has a few examples on it, including domestic interior, bowling simulator. Recently I helped to make a VR museum, which will be there soon, and I'm working on a flying game with realistic aerodynamics.

I've open-sourced both the toolkit and template for self-hosting, essentially providing a no-code route for creating interactive webxr spaces. Putting it on the IC means you can also self-host your creation and keep control of the data, code and costs of running it.

You could equally just use the unity toolkit and host it elsewhere, but i wouldn't be able to provide the same level of support, if it broke in unexpected ways.

What i like about the original post was the fully in-browser RAG and webLLM, as it looks compatible with the rest, so i could, for example, broadcast responses across webrtc data channels. So many options...