|
|
|
|
|
by CMDBob
465 days ago
|
|
A stack trace (or even better, a minidump with the call stack!) is one of the most useful debugging things for me. Hell, the call stack in general is super useful to me! I can look at a stack trace, go "oh, function X is misbehaving after being called by function Y, from function Z", and work out what's gone wrong from the context clues, and other debugger info. As a game developer, with codebases that are big, semi-monolithic codebases, it's essential, especially when code crosses the gameplay/engine and engine/kernel barriers. |
|