Every language has inconsistencies, and C is not stranger to that. Much of c++’s baggage is due to C and you carry the same weight. That’s not to say that initialization isn’t broken in C++, but just like many features in many languages (off the top of my head in C - strcpy, sprintf, ctime are like hand grenades with the pin pre pulled for you) don’t use them. There’s a subset of C++17 that to me solves so many issues with C and C++ that it just makes sense to use. An example from a codebase I spend a lot of time in is
int val;
bool valueSet = getFoo(&val);
if (valueSet) {}
printf(“%d”, val); // oops
The bug can be avoided entirely with C++
if (int val; getFoo(&val)) // if you control getFoo this could be a reference which makes the null check in getFoo a compile time check
{}
printf(“%d”, val); // this doesn’t compile.
Which sounds like the same? Now you can declare a variable and it value is not directly evaluated, you also can compare it in a condition. I think both are neat features of C++, without adding complexity.
It’s one of those things that I never knew I wanted until I started using it, and now i miss it when it’s not available.The reason you want it is the same reason you want to declare a variable in the statement of a for loop rather than pre declaring and using a while loop
Variables like "valueSet" scream out that the language lacks a Maybe type instead. One of the worst things about C++ is that it's content to basically not bother improving on the C type system.
I would vouch that C++ has plenty of improvements of C type system, even C++ARM already provided enough improvements that I never liked plain old C, other than that year spent learning C via Turbo C 2.0, before being given access to Turbo C++ 1.0 for MS-DOS in 1993.
The problem is all the folks that insist coding in C++ as if it was C, ignored all those C++ improvements over C.
Six divided by minus one is a "Division by zero" now? Where I come from that's minus six.
Good luck to WG14 (or maybe a faction within it?) as they seem to have decided to go make their own C++ competitor now, it's a weird time to do that, but everybody needs a hobby.
This is one example. Off the top of my head std.array vs "naked" C arrays, string vs const char*, and let's not forget RAII are all features that just make me never want to work with vanilla C ever again.
For me, std.array seem fundamentally inferior compared to C arrays. A good standard string type is indeed missing, but it is also easy to define one. RAII, I can see, but I also some advantages to have explicit resource deallocation visible in the code and it is not really bothering me too much to write this explicitly.