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by jonhohle 475 days ago
This reminds me of terrains Bryce (with its wonderful Kai Krause interface) would generate. I had no idea Ken Musgrave, who created the algorithms, was a student of Mandelbrot. I had always assumed Bryce used Perlin noise, but it turns out I was wrong and it was using fractals.
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Any time algorithmic terrain generation comes up. I always think of Bryce. What a revolutionary product. I had an amazing time working at Meta Creations right out of school. So many smart people and great stories.