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by alt227
465 days ago
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As I understand it, standard emulation is not dynamic recompiling or jit, it is emulating and converting system calls in realtime. So the game calls a system function unique to the original platform, the emulator sees that call and makes a similar one (or multiple) in the language of the emulating system, and then returns the correct response back to the original call from the game. I dont think it is compiling anything here. |
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They also do not necessarily need to hook and replicate syscalls, provided the user provides a dump of the system software (they just run the system software and make it load the game - the original syscall codes are then ran).
This extends even to the graphics hardware side once programmable shaders became a thing.